violence

"Parents and physicians need to recognize that M-rated video games popular with children and adolescents contain a wide range of often unlabeled content, exposing young people to messages that may negatively influence their perceptions, attitudes, and

Study finds M-rated video games contain violence, sexual themes, substances, and profanity not labeled on game boxes

According to a study led by Associate Professor Kimberly Thompson of the Kids Risk Project at Harvard School of Public Health, 81 percent of a random sample of "mature"-rated video games included content that was not noted on the game box. This is the first independent, quantitative study to characterize content in M-rated games related to violence, blood, sexual themes, substances, profanity, and gambling observed in game play. The study appears in the April 3, 2006 Archives of Pediatrics and Adolescent Medicine Special Issue on the effects of media on children and adolescents published by the American Medical Association.

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